The Curious Tail of Barbara Stanwick
Barbara Stanwick is a sample character, who is played by a sample player who we will call Jenny. Jenny wants to kick ass and take names, but she
also wants to identify with her character on a physical basis. To balance these two desires, she chooses to have her alter-ego Barbara be a Werewolf. This allows her to make a character who is a slightly sporty liberal arts type, while still being able to turn into a giant monster and rip a car in half. Fortunately, she is making an In Media Res character and she can totally start already being a Werewolf.
The Backstory: Jenny can write whatever backstory she wants, subject to the story
ending with Barbara Stanwick being wherever the chronicle is going to take place and being interested in interacting with the chronicle rather than ignoring it or getting on a plane to Boston or something. So ironically the first thing she finds out is where her backstory has to end up. And after discussing it with the Storyteller, she finds that the initial chronicle is going to take place in the San Francisco area, hunting a rogue Werewolf under the auspices of The World Crime League. That sparks some inspiration with Jenny – and her first question to the Storyteller is if it would be disruptive for her to suspect the main villain Werewolf of being the one that mauled Barbara (making her a Werewolf in the first place). The Storyteller lauds as how that sounds like a great idea (as it personalizes the chronicle for Barbara and also motivates her to participate), and so Jenny begins writing.
Barbara is the daughter of the District Attorney of Santa Clara County. She attends the University of California at Berkeley, where she studies literature. Her father wants this to be a pre-law degree, but she has been strongly considering going into teaching. However, things became simpler and more complicated when she and a couple of acquaintances were attacked and killed by a wild animal after a party in Oakland. She ended up lying in the torn up shreds of a couple of students for several hours, before waking up and making a full recovery. She has since been contacted by Black Hand agents, and has joined that organization as an enforcer from beyond the grave. Also, having been associated with supernatural society for some time, she has presented herself to the local covenants and has citizenship in the World Crime League.
Jenny actually writes a backstory that is several pages long, and includes reasons why and how she knows the other player characters (which she worked out
with the other players), but that is neither here nor there.
Magical Transformation: Barbara Stanwick is a Werewolf in an In Media Res game. She gets all of the inherent Disciplines of a Werewolf, and also gets to select 2 Basic Disciplines and an Advanced Discipline of her choice. She then gets one Basic or Advanced Discipline that can be either Universal or taught by the Black Hand. The first place she looks for inspiration is her cult's sorcery, the Lure of Destruction. She likes Glimpse of the Abyss, so she takes it and Touch of Darkness as a pre-requisite. She has one advanced left to pend, and she does that first because it might constrain her basic. She settles on Summons form Presence, which *would* leave her free to go for a basic from any new discipline (earning her another passive bonus), but she finds Awe too good to pass up. Her final list looks like this:
- Feral Whispers (Basic Animalism)
- Beast Form (Basic Animalism)
- Revive the Flesh (Basic Fortitude)
- Vigor (Basic Potence)
- Quickness (Basic Celerity)
- Dread Gaze (Basic Presence) [S/W]
- War Form (Celerity / Potence Devotion)
- The Beckoning (Advanced Animalism) [S/C]
- Touch of Darkness (Basic Lure of Destruction)
- Glimpse of the Abyss (Advanced Lure of Destruction) [S/W]
- Awe (Basic Presence) [W/C]
- Summons (Advanced Presence) [C/C]
Each discipline's activation stats are marked above. Summons requires a high Charisma to be effective, which conveniently also helps with most of her other powers. Dread Gaze and Glimpse the Abyss, however, require either Strength or Willpower. Strength will be high anyway due to magic bonuses, so she knows Strength and Charisma will be her top priorities.
It is worth noting that she gains +2 to Socialization tests (Advanced Presence), +4 to avoid death and healing (Advance Lure of Destruction), +1 Strength (Basic Potence), +2 to Physical Resistance checks (Basic Fortitude), +2 to initiative tests (Basic Celerity), and a +4 to Animal Ken checks that increases to +6 for canines (Advanced Animalism, and she can personally turn into a wolf). Many of these are situational, but the bonus from Potence is just an always on thing, so she makes a note to include it on her line up of attributes.
Attributes: Because Jenny is making a character for an In Media Res game, she can assign 2 points to her least stat category, 4 points to the middle pair, and 5 points to the top selection. However, she also has 3 points she can assign however she likes, so if she
wanted, she could bring her “lowest” attribute category to parity with her highest. Because she needs a high Strength and Charisma for her disciplines, she knows that her top priorities will be physical and social; she decides to justify that by emphasizing Barbara's sport and dance background, with a later emphasis on academic development. She has magic bonuses coming to Strength anyway, so she prioritizes highest, physical second, and mental last, giving her
She's able to buy:
| Strength | 3 | Intuition | 2 | Willpower | 3
|
| Agility | 3 | Logic | 2 | Charisma | 4
|
Looking it over, she feels she needs a higher Logic to justify her academic background, and more charisma to bring the social power. She spend her bonus points there, and then remembers she has a +1 to Strength from potence. Since she already knows she is creating a werewolf, she also writes down the base Edge, Potency, and Power for a PC monster.
| Strength | 4 | Intuition | 2 | Willpower | 3
|
| Agility | 3 | Logic | 4 | Charisma | 5
|
| Edge | 3 | Potency | 1 | Power | 13 |
You'll note that Jenny has cast her net pretty wide – Barbara doesn't have really high physical attributes for a combat oriented character, or really any super high attributes at all. That's deliberate on her part, and actually OK given her magical abilities, which augment the mediocre physicals into deadly ones and still leave her enough Logic and Charisma to investigate well.
Active Skills: It's very difficult to make a combat monster without the combat
skill, but fortunately Jenny has written some combat training with The Black Hand into her character's backstory. She'll get 14 points to one category, 19 to another, and 24 to the third. Then she can distribute 6 points wherever.
Looking at her disciplines, she sees that she'll need Tactics, Empathy, and Athletics to use her powers. She distributes the first 14 points in each category, making sure to get at least 3 points in those skills.
| Athletics | 3 | Animal Ken | 1 | Artisan | 4 (painting)
|
| Combat | 3 | Bureaucracy | 3 | Electronics | 4 (Software)
|
| Drive | 1 | Empathy | 3 | Rigging | -
|
| Larceny | 1 | Expression | 2 | Medicine | -
|
| Perception | 3 | Intimiation | - | Operations | -
|
| Stealth | 3 | Persuasion | 2 | Research | 6 (Library)
|
| Survival | - | Tactics | 3 | Sabotage | -
|
At this point she decides she has all the technical skills she needs, so she gets to distribute 5 more to each of the other groups.
| Athletics | 3 | Animal Ken | 1 | Artisan | 4 (Painting)
|
| Combat | 6 | Bureaucracy | 4 | Electronics | 4 (Software)
|
| Drive | 1 | Empathy | 4 | Rigging | -
|
| Larceny | 1 | Expression | 3 | Medicine | -
|
| Perception | 4 | Intimiation | - | Operations | -
|
| Stealth | 4 | Persuasion | 3 | Research | 6 (Library)
|
| Survival | - | Tactics | 4 | Sabotage | -
|
At this point she looks at her social skills and decides she wants a broader skills base, beyond the ones which she needed for her powers. She makes Social the high priority, getting 5 to spend there, and then 6 bonus points (most of which go to Larceny). Finally, she gets to pick 4 specializations. She uses them to crank dicepools past the cap (putting one on combat 6) but also on skills important to her personality but not her powers. (Specializing expression [dance] is a good way to make a good dancer without taking points from her "money skills" of empathy and tactics).
| Athletics | 4 | Animal Ken | 2 | Artisan | 4 (painting)
|
| Combat | 6 (Pencak Silat) | Bureaucracy | 4 (Law) | Electronics | 4 (Software)
|
| Drive | 1 | Empathy | 5 | Rigging | -
|
| Larceny | 4 | Expression | 3 (Dance) | Medicine | -
|
| Perception | 4 | Intimiation | 1 | Operations | -
|
| Stealth | 4 | Persuasion | 4 (pedantics) | Research | 6 (Library)
|
| Survival | - | Tactics | 5 | Sabotage | -
|
All in all, Jenny made a character who could do well as a lawyer or a teacher... or a murderous enforcer. Which is appropriate, because Barbara is still uncertain which direction she'll end up going with her life.
Backgrounds: As a character in an In Media Res story, Barbara Stanwick can have 35 points of Backgrounds. She decides to split them up amongst her interests:
- Classical Literature 4
Modern Fantasy Books 4
Student Life 3
Binge Drinking 3
Fine Cuisine 4
Secret History of Supernatural Conflict 5
California Legal System 4
American Education System 4
World Crime League Rules an Etiquette 4
The best criminals are also the best lawyers.
Resources: Jenny can assign one 3 point Resource, two 2 point Resources, an one 1 point Resource. Also, she has to select an Obligation, but gets a Resource for that too. She assigns them as follows:
- Barbara's backstory includes being ending up with a magical mirror that shows whatever is on the other side of a wall it is placed against – like a portable window that isn't transparent on the other side. This requires Jenny to discuss it with the Storyteller, and they agree that this item is a Rating 3 Destiny.
- Barbara Stanwick is still on reasonably good terms with her father, and can get records and information from the Santa Clara County DA's Office. This is a Rating 2 Contact.
- Barbara's parents set her up with a trust fund that is quite substantial. This is a Rating 2 Finances Resource.
- As a student of classical literature, Barbara knows Greek. This is a Rating 1 Languages.
- After being literally pulled out of a pile of bodies where she had been left for dead and then trained in seven deadly Inonesian martial disciplines, Barbara feels obligated to assist The Black Hand in their efforts. This manifests as a Rating 2 Duty.
- Barbara has been allowed into the “Rare Books” archive at UCB – which is a magical library. A Rating 2 Destiny.
Qualities: As a Werewolf, she gets to have Temperamental for free. But Jenny feels that her character's divided loyalties towards her various available lifepaths would be appropriate for the flaw Flake. Having taken an extra Flaw, she can select a Merit as well. She chooses Attractive.
| Strength | 4 | Intuition | 2 | Willpower | 3
|
| Agility | 3 | Logic | 4 | Charisma | 5
|
| Edge | 3 | Potency | 1 | Power | 13 |
Place in the World: Jenny has a pretty good idea of what Barbara is about. She lives in a loft in Berkeley and is a citizen in good standing with the World Crime League. She is also an enforcer for The Black Hand. Lycanthropy is driving a wedge between her and the aspirations she has to become a teacher or a lawyer. But she has some good friends amongst the supernaturals, some of whom are the other player characters in her coterie.